Call for participation for the MULE Workshop (mini-conference) at ICCE 2006 (http://www.icce-2006.org/)

Place: Beijing, China

Date: December 1, 2006

 

 

1. Title of workshop: "Design and Experiments of Mobile and Ubiquitous Learning Environments"

 

2. Program

Long paper has 40 min and short paper has 30min, both are including presentation and discussion.

 

9:00-9:20 Opening

 

Session 1: chair Qun Jin

9:20-10:00 Long paper

SketchMap: A System for Supporting Outdoor Collaborative Learning by Enhancing and Sharing Learners' Experiences

Masanori Sugimoto, Pamela Ravasio, Hitoshi Enjoji (Japan)

10:00-10:30 Short paper

Ubiquitous Learning Support as Bridge between Classroom Lecture and e-Learning

Hiroyuki Mitsuhara, et al. (Japan)

 

10:30-11:00 coffee break

 

Session 2: chair Masanori Sugimoto

11:00-11:40 Long paper

Context-Aware and Adaptive Learning Schedule for Mobile Learning

Jane Yau, Mike Joy (UK)

11:40-12:10 Short paper

Ubiquitous Personal Study: Learning and Information Access Support through Cross Social Network Services

Hong Chen and Qun Jin (Japan)

 

12:10-13:50 Lunch

 

Session 3: chair Hiroyuki Mitsuhara

13:50-14:30 Long paper

Participatory Simulation System to Support Learning Computer Science

Chengjiu Yin, et al (Japan)

14:30-15:00 Short paper

Creating a Ubiquitous Foreign Language Listening Environment via FM and Web Radio Stations

WANG Shudonga, Neil HEFFERNAN (Japan)

 

15:00-15:30 coffee break

 

Session 4: chair Jane Yau

15:30-16:10 Long paper

What consequences have handheld educational uses brought about?

SONG Yanjie (Hong Kong)

16:10-16:40 Short paper

Mobile Learning: Use of Voice Logs in Adults Language Learning

Tzemin Chung, Mun Kew Leong, Joel P.L. Looc (Singapore)

 

16:40-18:00

Discussion and closing remarks

 

3. A brief description of the workshop topic

  Increasingly, technology enhanced learning (or TEL) scenarios are conceived in an integrated perspective beyond certain pieces of software running on single computers and also beyond web-based learning environments for single users. New ideas are centered around combining different software tools, web resources and also new peripherals (non standard hardware such as smart objects and mobile devices) in a way that improves "educational workflows", avoiding discontinuities in the learning processes and in the creation, transformation, aggregation and re-use of learning objects. Mobile and ubiquitous learning environments (MULEs) are the concrete manifestation of this trend. The potential prevalence of MULEs suggests that, in the forthcoming years, there will be a considerable adoption effort of technological innovations in educational practices.

   Learning scenarios based on MULEs are often conceived as group learning from a computer supported collaborative learning perspective. However, as an inherent characteristic of integrating learning processes with home learning, individual learning must also be considered in the design repertoire of integrated TEL scenarios. This is a challenge for current and future research. An essential notion in this context is the one of "one-to-one" (one device per learner) learning settings. One-to-one TEL refers to the design and investigation of learning environments and pedagogical models in which every learner is equipped with at least one wireless enabled computing device. Varying over locations (classroom, outdoor, home, museum, etc.), a number of actors (humans and/or virtual characters) to learn with, and pedagogical models (individual learning or group learning), numerous possible learning scenarios (environments and pedagogical models) could be generated and explored. A global network of researchers has been formed to explore one-to-one TEL (see www.g1to1.org).

   As any other kind of computer mediated communication application, MULEs need to provide rich awareness feedback. We can distinguish different types of awareness, social awareness (probably the most prominent aspect) but also process awareness (e.g., the provision of activity logs for reflection) and content awareness (e.g., a "what's new and interesting?" feature in a learning community support system). The general challenge is to make contextual information explicit in the computational environment in order to facilitate more informed decisions on the part of the participants (including learners, tutors and teachers). It is evident that intelligent processing and knowledge representation techniques form a good basis for implementing such advanced awareness mechanisms.

 

Basic themes and topics:

*      Extending awareness and contextualisation in MULEs

*      Integration of MULEs into broader teaching/learning processes

*      Intelligent support for MULEs (user modelling, profiling, ...)

*      Artifical agents or virtual characters in MULEs (architectures, examples, techniques, ...)

*      Game design in MULEs

*      Emotional design and motivational support in MULEs

*      Domain specific applications (e.g., language learning, mathematics)

*      Experimental usage and evaluation of MULEs

*      Theories of mobile and ubiquitous learning

 

4. Organizers

Organizing chair: Hiroaki Ogata, University of Tokushima (Japan)

Co-chairs:  H. Ulrich Hoppe, University of Duisburg-Essen (Germany)

Tak-Wai Chan, National Central University (Taiwan)

 

5 Program Committee 

*      Gerardo Ayala (Mexico)

*      Tak-Wai Chan (Taiwan)

*      Yam San Chee (Singapore)

*      Pierre Dillenbourg (Switzerland)

*      Mike Eisenberg (USA)

*      Ulrich Hoppe (Germany)

*      Qun Jin (Japan)

*      Kinshuk (New Zealand)

*      Chee Kit Looi (Singapore)

*      Marcelo Milrad (Sweeden)

*      Hiroyuki Mitsuhara (Japan)

*      Kumiyo Nakakoji (Japan)

*      Mike Sharples (England)

*      Masanori Sugimoto (Japan)

*      Felisa Verdejo (Spain)

 

6. Important dates

October 15, 2006: Deadline for the camera-ready paper (firm dead line)

December 1, 2006: Workshop

 

7. Paper format and submission

Please use the paper template of ICCE2006 main conference:

 

8. Workshop date

This workshop will be held on December 1, before the main conference.

 

9. Proceedings

The proceedings of this workshop will be published by ICCE2006 organization, but it will be separated from the main conference, because this workshop is considered as a mini-conference.

 

10. Presentation format

Although presentation format depends on the number of the paper that will be accepted, we are planning that 30-min.(15min. for talk and 15 min. for discussion) time slot will be given to one talk.

 

11. Journal publication

We are planning to propose the special issue of MULEs to Journal of RTPL or other journal papers.

 

12. Registration fee

All workshop participants are required to register for the main conference. Please check at ICCE2006 web page.

 

13. Contact information

Hiroaki Ogata

[Affiliation] Department of Information Science and Intelligent Systems, University of Tokushima

[address] 2-1, Minamijosanjima, Tokushima, 770-8506 Japan

[email] ogata [at] is.tokushima-u.ac.jp